Post by suparjerk (gone for good) on Aug 21, 2013 17:38:09 GMT -5
IGN: Shitcocks
Suggestion: Remove the magical Repair sign in spawn near the enchanter.
Why?: Suppose I level up for a day and spend all my levels enchanting a pickaxe. I get lucky with godly enchantments like Unbreaking III, Efficiency IV, Fortune III. A couple days of mining and thousands upon thousands of dollars worth of items later, the pick is finally almost dead. I come back to spawn and, no matter what material my pick is made from, no matter how damaged it is, no matter what amazing godly enchantments it has, for only $400, I can right-click a sign and have the pick magically fully repaired.
I could do this with different pieces of diamond gear and once I had enchantments I liked, I'd never need to craft any diamond gear ever again. Hell, I'd never need to find diamonds ever again. I'd never even need to level up ever again. All I'd need is $400 and a quick trip to /spawn. $400 takes maybe 10-15 minutes of mining to earn, even without an amazing pick.
The mod responsible for skills like Acrobatics, Swords, Mining, Excavation, etc is called mcMMO. One of the other skills you can level up with mcMMO is Repair. With the Repair skill, you can fix damaged tools and armor by right-clicking the mcMMO Anvil block (an Iron Block), which takes some of the item it was made from out of your inventory (gold ingots for gold armor, iron ingots for an iron pick, etc). As you level up more, you're able to repair higher and higher quality of items, more efficiently, eventually being able to retain enchantments on the item. At some point you can even break items back down into their parts. It's a neat system.
But it's totally subverted by the fact that there's a magical sign at spawn that can repair any items of any quality with any durability with any enchantments with no XP cost and no material cost -- just $400. That's broken.
Suggestion: Remove the magical Repair sign in spawn near the enchanter.
Why?: Suppose I level up for a day and spend all my levels enchanting a pickaxe. I get lucky with godly enchantments like Unbreaking III, Efficiency IV, Fortune III. A couple days of mining and thousands upon thousands of dollars worth of items later, the pick is finally almost dead. I come back to spawn and, no matter what material my pick is made from, no matter how damaged it is, no matter what amazing godly enchantments it has, for only $400, I can right-click a sign and have the pick magically fully repaired.
I could do this with different pieces of diamond gear and once I had enchantments I liked, I'd never need to craft any diamond gear ever again. Hell, I'd never need to find diamonds ever again. I'd never even need to level up ever again. All I'd need is $400 and a quick trip to /spawn. $400 takes maybe 10-15 minutes of mining to earn, even without an amazing pick.
The mod responsible for skills like Acrobatics, Swords, Mining, Excavation, etc is called mcMMO. One of the other skills you can level up with mcMMO is Repair. With the Repair skill, you can fix damaged tools and armor by right-clicking the mcMMO Anvil block (an Iron Block), which takes some of the item it was made from out of your inventory (gold ingots for gold armor, iron ingots for an iron pick, etc). As you level up more, you're able to repair higher and higher quality of items, more efficiently, eventually being able to retain enchantments on the item. At some point you can even break items back down into their parts. It's a neat system.
But it's totally subverted by the fact that there's a magical sign at spawn that can repair any items of any quality with any durability with any enchantments with no XP cost and no material cost -- just $400. That's broken.